Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. mordus rebalance - in Player Features and Ideas Discussion [original thread]
Stupid argument there. If a target painter is an application bonus then so are serpentis webs. No marauder has a target painter bonus. Also the issue is with how easy the garmur is to fly, it requires little skill already, unless you are suggesti...
- by Medalyn Isis - at 2014.08.12 20:17:00
|
82. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
At least it wont be the worst battleship, that place is reserved for the bhargest. In all seriousness though, I really like the idea of a fitting bay along with repping ability and good drone dps. If Ccp could be lazer focused with sticking t t...
- by Medalyn Isis - at 2014.08.12 18:46:00
|
83. mordus rebalance - in Player Features and Ideas Discussion [original thread]
Over 50% of posts on the forum are people with no knowledge of game mechanics and little insight into anything yet still feel the need to comment. Unforunately that percentage was even higher in the original mordus thread. Point range on a Bs is a...
- by Medalyn Isis - at 2014.08.12 17:28:00
|
84. mordus rebalance - in Player Features and Ideas Discussion [original thread]
The garmur will be fine. It can either equip them in a support role, or can just go for regular point web combo. It is the cruiser and battleship that will really benefit from this, the battleship needing it the most. I could reverse the statemen...
- by Medalyn Isis - at 2014.08.12 17:13:00
|
85. mordus rebalance - in Player Features and Ideas Discussion [original thread]
I don't think the mordus ships have turned out as planned, with the garmur being op, and the bhargast never flown. Can we just scrap this terrible concept of point range, missile, and speed. It is a terribly op setup for a figate, and underwhelmin...
- by Medalyn Isis - at 2014.08.12 16:36:00
|
86. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: To be honest, I still can't think of a reason to use one. In almost any situation barring highsec, you could just use a carrier instead. And in highsec, you can use the far more common Orca instead. If it cost 350mil th...
- by Medalyn Isis - at 2014.08.11 22:39:00
|
87. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Secondly, we are adding a new function to the Nestor that fits well with its role as a group support vessel. We are giving the Nestor a 5000m3 Ship Maintenance Bay that will allow friendly ships to refit when they are nearby...
- by Medalyn Isis - at 2014.08.11 22:36:00
|
88. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Don't compare nullsec faction ships and T2/ T1 ships. Factions are meant to be better. The moment someone start to use nullsec faction ships fleets the moment their SRP will die. Very simple - you cannot produce more ...
- by Medalyn Isis - at 2014.08.07 19:13:00
|
89. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: afkalt wrote: Domi has enough disadvantages, as does the geddon. Slow, fat, catchable, take more damage, no MWD bonus, worse tanks, same approximate cost, less drone control range. Also they are actual battleships as oppo...
- by Medalyn Isis - at 2014.08.01 14:21:00
|
90. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: Medalyn Isis wrote: Lin Fatale wrote: Medalyn Isis wrote: Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones. What I find even more of an anomaly is that ships like the Ishtar can field 3...
- by Medalyn Isis - at 2014.08.01 12:49:00
|
91. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
One suggestion might be that either the Ishtar keep the 125mb bandwidth, but is limited to a 125mb drone bay. As one of the major problems with the Ishtar is you bring something to counter the sentries, and it can simply unleash a flight of ogres/...
- by Medalyn Isis - at 2014.08.01 12:46:00
|
92. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Lin Fatale wrote: Medalyn Isis wrote: Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones. What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find i...
- by Medalyn Isis - at 2014.08.01 12:41:00
|
93. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Or just give tempest the hyperion treatment. Make one of the bonus an increased bonus. Make the damage bonus on temepst be 7.5% per level and keep the current rof bonus. I'd agree, although I would like to see the agility ...
- by Medalyn Isis - at 2014.08.01 10:57:00
|
94. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones. What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay, when only the most specialised drone battleships can field t...
- by Medalyn Isis - at 2014.08.01 10:54:00
|
95. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
jiujitsutou wrote: Finaly the Tempest: Making the Tempest a Armor tanker (8/4/7) would be quiet sad as minmatar would only have the slow and clumsy mael around for shield dutys. I dont think the slotlayout is the problem , its more factor like ...
- by Medalyn Isis - at 2014.08.01 10:47:00
|
96. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: IF the tempest could fit all that easily at same time, then yes it would have a role. I'd agree with focusing it more towards being a ship able to use MJD, Artillery and Heavy Neuts. Right now it needs a longer lock range ...
- by Medalyn Isis - at 2014.07.30 12:50:00
|
97. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: IF you are usign arties you will NOT field heavy neuts because the ship cannot fit arties heavy neuts and MJD without having a HORRIBLE fit that makes your whole proposition a failure. And if you say you fit small neuts on ...
- by Medalyn Isis - at 2014.07.30 12:42:00
|
98. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Medalyn Isis wrote: Harvey James wrote: 8-4-7 tempest .. stronger armour tank over phoon .. might at least position it in a better armour tanker option than phoon and ofc Maelstrom .. seems okay too me .... more mobili...
- by Medalyn Isis - at 2014.07.30 12:17:00
|
99. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: 8-4-7 tempest .. stronger armour tank over phoon .. might at least position it in a better armour tanker option than phoon and ofc Maelstrom .. seems okay too me .... more mobility aswell.. Don't touch the Tempest please...
- by Medalyn Isis - at 2014.07.30 12:07:00
|
100. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Hi everyone, The Advanced Industry skill has been updated to give 3%/level reduction to all industry jobs (ie anything you can do in the industry window, not just building); this should be rolled out to TQ in the next week...
- by Medalyn Isis - at 2014.07.27 10:22:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |